Wednesday, December 10, 2014

12 Basic Principles of Animation

Squash and Stretch
The cube bounces up and down, squashing as it nears the ground, and stretching when it bounces up in order to give it a realistic effect.

Anticipation
The cube slowly totters around on a corner to make the audience "anticipate" that the cube is going to fall over.

Staging
The cube is placed in the center of the screen to make it noticeable and easy to see.

Pose to Pose Straight Ahead Action
Pose to pose action is drawn with key frames and action is sped up in between with a tween. In straight ahead action, frames are drawn individually.

Follow Through and Overlapping
When one part of an object moves, the rest of the object follows. Nothing moves all at once.

Slow In and Slow Out
At the beginnings and ends of actions, objects move slower than in the middle to make it realistic.

Arcs
The cube bounces around in an arc formation, a natural trajectory path that most objects follow.

Secondary Action
Secondary action is when background objects move with the main object to add interest.

Timing
The timing of the cubes can indicate the speed at which it is moving.

Exaggeration
Exaggeration makes parts unrealistic to emphasize a point or to make something more comical.

Solid Drawing
The cube is drawn in order to make it seem like a tangible three dimensional object.

Appeal
Appeal makes objects "cuter" and more like-able to the audience.

Friday, December 5, 2014

My First Post

Grace Cui
Period 5

blog URL: http://msj2danimation.blogspot.com/
blog title: Grace Cui's 2D Animation Blog

My favorite Disney character is Baymax from Big Hero 6!

"Nature abhors a vacuum"